The real interface — a fleet call, screen + control shared, nothing recorded
A room is a call where members can stream mic, camera, screen, system sound, keyboard & mouse control, and files to everyone — peer-to-peer, scoped to the room, and gone when you leave.
Your mic, camera, screen and sound all start off — you choose what you broadcast, and nothing is ever recorded or stored. When you leave, your shares stop; the standing relationship doesn't change.
Nothing leaves this machine — mic, camera and screen stay off until you switch them on below.
Beyond camera and mic, share a screen (pick which monitor), share what the machine is playing (system sound), share keyboard & mouse control (owner/fleet only), and drop files everyone can download straight from you.
The person who makes a room hosts it; its identity and roster live on their machine. Open rooms let anyone with the id walk in; invite-only rooms make them knock and you Admit. Copy the invite (room id) to pass it on.
No rooms yet. Make one to share your screen, sound or files with several machines at once.
From an empty list to a full stage with someone knocking — the room shows exactly who's here, what's flowing, and what to do next.
The empty list nudges you to start one — the rooms you make, you host.
A tile per person present — speaker glows green; nobody sharing yet shows the gallery.
The green truth bar stays up the whole time, with Stop share right there.
An invite-only room makes them ask; the host admits or denies from People.
The stage note tells you how to bring a machine in before anything's flowing.
The sharer opened control — your keyboard and mouse drive their machine.